

Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The introduction of the Customizing Your Origin rules in Tasha’s Cauldron You also get a free skill, but it’s a Face skill which may be hard to away as aīonus Action, giving the Minotaur two powerful tactical options right at 1st

Goring Rush provides the most important part of the Chargerįeat, while Hammering Horns allows you to push enemies 10 ft. Goring Rush and Hammering Horns are what make the But that alone still makes them no better than Minotaurs can use their hornsĪs natural weapons, notably dealing 1d6 damage rather than 1d4 like every Minotaur’s real appeal is in its other traits. Strength and Constitution are unremarkable but still fantastic, but the Mechanically, the Minotaur is a spectacular front-line martial option. The real-world mythology of the Minotaur is wholly absent from the playable

Is a minotaur in name and shape, but the similarities are purely cosmetic. Labyrinthine Recall, which calls back to the greek mythological minotaur They have also lost their signature ability Where the Minotaur monster is a fiend, the Their lore varies between settings,īut minotaurs as a playable race are notably different from the Minotaurs They gain advantage against saves that would charm or frighten them, as well as the spells Shield and Detect Thoughts for defense and information gathering.Minotaurs now appear as playable races in both Guildmaster’s Guide to Meanwhile, the Githzerai believe in esoteric deliberation and scholarly pursuit. They also get the spells Jump and Misty Step for increased mobility. They gain light and medium armor, as well as longsword proficiency. The Githyanki are a martial and warrior-based people, defined by their conquering of different races and constant hunting of mindflayers. They scattered among a thousand different planes and divided into two factions, the Githyanki and the Githzerai, groups who philosophically disagreed on the direction in which they should take their civilization. The Gith are an entirely new race introduced in the Tome of Foes, and they have one of the most unique origins. They originally labored under the brutal tyranny of the mindflayers, but once they broke free, they remained an extraplanar race.
